


While Unreal Engine does include certain technologies that makes it possible to do online multiplayer game out of the box, they are all in the core already and anyone can get the source code and do whatever they want with them.

or if it's just code that doesn't mean anything. As then it could be a concern for online titles depending on what they got and what they were able to get. Just hope it doesn't have anything to do with stuff around unreal engine. 3rd party stuff is the same, there really isn't a company that would profit from paying some hacker group for unpublished Prospero (PS5), Orbis (PS4), GDK (Xbox/Windows), Switch/NEX SDK version because they can either call the company and get it there or it's pretty much unusable because it's use as is would be noticed and the competition has already dug so deep there isn't really anything too surprising in some yet unreleased version.Īnd you kind of would need to be special kind of stupid to use something like unlicensed copy of Prospero SDK to make PS5 game and offer your game to Sony for PS5 release. There isn't much that isn't publicly available and what isn't is probably either so special no one can use it, so unstable no one can use it and the time it takes to utilize it would probably be longer than it takes for it to become in the public stable build.Īlso who do they think could profit from them making some unreleased UE version available? It's not like any AAA company that could pay them whatever they want for it couldn't just call Epic and get it and the competition (Unit圓D) isn't probably interested about it because that would be way too hot stuff to have around and most likely it will be in the public build sooner or later and they will dig into it then. But we are talking about one of the most publicly available game engines which has even went the one step forward and brought the still heavily under development being version out so anyone with EGS can download and start playing with.

Things would be different if we were talking about Snowflake Engine or some other in-house engine that isn't publicly available. The bleeding edge is UE5 which got the Preview 2 out just couple days ago.Īlso whatever they stole would have the problem of how to use it, like lets say they got some private PS5 SDK that is only meant for Epic and has some neat features that aren't included in the public Prospero (PS5) SDK (which newest version ships with UE5 Preview 2 and anything above that you would need to hack Sony or get the PS5 DK), where do you expect to use it without Sony spotting it 100 miles away under a nanosecond when you release something? I can't imagine there being anything valuable that isn't public other than the Nintendo/Sony SDK's needed to build for those platforms.
